– The two parties gave “tremendous care” to maintain the brand of the character – Rafei says that Sonic Team gave the developer “guardrails” to explore within as to what changes made sense visually, thematically and stylistically for its character – SEGA and Big Red Button came together as different entities to “really define what the Sonic brand was about” and to create a “consistent vision” for how the character would interact with a strong supporting cast “The goal of the Sonic Boom brand was to make Sonic a bit more and to increase the other characters’ personalities.” – Rafei – Wanted to explore Sonic and friends’ personalities as characters and focusing on character action
#Big red button sonic boom series
– Taking influence from titles like Sonic Adventure and the games that followed, the Boom series followed suit – This is when Sega began exploring its flagship character’s personality, giving Sonic and other characters in the series their own unique stories – However, Rafei says there comes a point when it can all be too fast and the player’s mind can’t keep up – Sonic was originally a showcase for how fast the SEGA Genesis could process information – He admires its willingness to change and evolve its “grandfather character” something we may not see from a company like Nintendo, who has “stayed true to the Italian plumber formula” “If you stay the same, I believe you stagnate, and that’s a slow death.” – Rafei This industry really is punishing if you don’t have a product that performs well. “Unfortunately, the reception to was not as strong as we would have hoped.